They told me to stop playing games. So I started building them.
Then I kept going, platforms, ecosystems, language models trained from scratch, self-hosted infrastructure humming in a closet. The controller became a keyboard; the hobby became an engineering career that refuses to stay in one lane.
01
Roles
Software DeveloperFlutter, Next.js 16, Bun + Hono, Python. 30+ shipped products across mobile, web, and backend.
UI/UX DesignerDesign systems in Figma/Adobe XD translated into component libraries users actually enjoy.
Creative DirectorNarrative, motion, sound design, and the taste to know when less is more.
Video EditorCuts, pacing, and motion graphics, because shipping the product includes telling its story.
five lanes, one garage
02
The short version
I'm a founding-engineer-grade full-stack developer from Anand, Gujarat, with 4+ years across TypeScript, Dart/Flutter, Python, and Solidity. I've built production apps spanning Flutter, React Native, Next.js, Angular, and Astro, backed by Bun + Hono APIs running on infrastructure I migrated off big cloud bills onto Docker, Coolify, and Traefik myself.
I architected Aviz Health, three Flutter apps plus a Next.js admin console live on Google Play as v2.0 , rebuilt the Swalook CRM platform from the ground up, and served as Founding Engineer at Genuinest. On the research side, I train small language models from scratch (Vini and Tini, BitNet b1.58 ternary architecture) for edge deployment, one of them is published on HuggingFace.
Along the way: first place in the FinTech track at CHARUSAT-Odoo Hackathon 2025 out of 650+ applicants, a Technical Leadership Award, certifications across Google Cloud, AWS, MongoDB, Meta, and DataCamp, and a B.Tech in Information Technology from A.D. Patel Institute of Technology.
If it ships, I can build it, design it, plan it, film it, and make the launch trailer for it.
03
Beyond the Code
the part of the README where the human shows up
Gamer, professionally unprofessional
Games taught me systems thinking before any textbook did, economies, feedback loops, difficulty curves, why players quit. I don't just play them; I dissect them. It's market research my therapist and my product sense both benefit from.
Game dev experiments
Godot projects live on my drive, physics sandboxes, mechanics prototypes, the occasional boss fight nobody asked for. Building games keeps my UX instincts honest: nothing exposes bad interaction design faster than a player rage-quitting your menu.
Homelab operator
A self-hosted stack runs at home the way other people run aquariums: Ollama inference, n8n automation workflows, vector databases, a 20TB storage cluster. It hums, it serves models, and it's the reason my cloud bill is a rounding error.
Sound & motion tinkerer
This site's lightsaber theme-toggle swoosh? Synthesized by hand with the Web Audio API. I care about how things feel at 60fps and how they sound doing it, craft lives in the details most people never consciously notice.
04
Creative Lab
editing is engineering with a timeline, selected work lands here